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Baked AO disappears where lights shine? (Need help)
I have this problem: When baking any scene with Ambient Occlusion and a Light source the result is very nice. But when I add a new point light (which I don't bake with the rest because I attach it to my First Person Controller) the Ambient Occlusion disappears where the light shines...
This picture should explain it as well: (Shitty quality due to upload size limit)
Thanks to anyone who responds to this c:
So uh- you put a light in a dark area, and it's not dark there anymore; and your problem is...?
If you want your lightmap to not behave like a lightmap, just bake it onto the diffuse color map.
And how do I do that exactly? I'm fairly unexperienced with lightmapping :c
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