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Lens Flare disappears when far from camera
Hi there-
I have some lens flares on some gameobjects in my scene which 'pop'/'disappear' after they go a certain distance away from the camera, then reappear when closer to the camera. Does anyone know how to adjust the distance at which this happens / eliminate this issue?
(P.S. the lens flar source is well-within the distance of the far clipping plane, and always further than the near clipping plane.)
Answer by arvindiitkgp · Jul 25, 2015 at 04:37 PM
If its not a Clip Plane issue, then there may be a collider in between camera and flare or may be trigger. If you want to show through specific colliders then you can use LensFlare component which allows you to ignore layers and few more stuff. Hope this will help you :) If not then explain a little more and post some screenshots...
Helped me, instantly. Still, in 2018, colliders will make flares stop working. Even when they are quite far away from the line between the flare and the camera. I found it a bit buggy. Removing all layers from "Ignore Layers" option on the flares solved the problem for me.
Answer by Fatsludge · Jun 04, 2016 at 05:09 PM
You should add Lens flare as component to light object and check directional checkbox.
Answer by jathoo · Jul 19, 2013 at 09:33 PM
im not sure but , increase the clipping plane (far) on camera ?
nope that doesn't seem to be it. any other suggestions?
Answer by lancer · Aug 05, 2013 at 05:36 PM
It should be the clipping pane (far) try turning it up to something like 80000.
already tried that, but nothing happens. any other suggestions?
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