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Question by ettmetal · May 25, 2015 at 09:28 PM · textureshaders

Texture shows up black when using anything but unlit shaders

Hey, so my texture shows up fine in the project pane when imported...

Seen in project

But when applied using anything but an unlit shader, I get this:

Shaded in scene

That's using the new standard shader in transparent mode (which also adds a translucent border that I can't figure out why...)

At any rate, the colour is set to white so I'm pretty confused. Non-transparent shaders just show a black square and some shaders even just show nothing, like a fully transparent image.

project.png (7.4 kB)
shader.png (7.0 kB)
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avatar image screenname_taken · May 25, 2015 at 09:38 PM 0
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Transparent mode is for something like a glass. Try using it in Fade mode ins$$anonymous$$d for something like that. Can you post a screenshot of your shader setup?

avatar image ettmetal · Jun 02, 2015 at 06:22 PM 0
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Here's the shader setup from the inspector. As you can see, the corect coloration also shows up on the material preview.Shader Setup

shadersetup.png (22.2 kB)

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