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When trying to build for an android game, I get "Failed to re-package resources. See the Console for details."
When attempting to build a simple game/test for android, I get the error "Failed to re-package resources. See the Console for details." Below are the error messages from the console. Also, I did a google search, but all of the errors were about Google Play services, yet this should have nothing to do with it.
Here is a download file for the project if necessary: http://www.mediafire.com/download/aysxavq5g9pj4p0/Controller+Revolution.zip
.CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Users\chari\AppData\Local\Android\sdk\build-tools\24.0.0\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/chari/AppData/Local/Android/sdk\platforms\android-23\android.jar" -F bin/resources.ap_
stderr[
] stdout[
] UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries) UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.HostView:OnGUI()
.CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Users\chari\AppData\Local\Android\sdk\build-tools\24.0.0\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/chari/AppData/Local/Android/sdk\platforms\android-23\android.jar" -F bin/resources.ap_
stderr[
] stdout[
] UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries) UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Users\chari\AppData\Local\Android\sdk\build-tools\24.0.0\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/chari/AppData/Local/Android/sdk\platforms\android-23\android.jar" -F bin/resources.ap_
stderr[
] stdout[
]
Found someone who solved it. http://answers.unity3d.com/questions/1213782/failed-to-re-package-resources-21.html
Answer by liortal · Jul 16, 2016 at 11:02 AM
Unity is running aapt.exe from build-tools/24.0.0 ( you can see the path of aapt.exe in the log). Version 24 is for Android N (the next upcoming version Android), which is not supported by Unity at the moment (many developers are complaining about this exact issue).
In order to resolve this issue, you have a few different options:
- Under your Android SDK folder, remove version 24.0.0 of build-tools (sdk/build-tools/24.0.0). 
- You can do the same from the Android SDK manager (select build tools version 24 and then "delete package") 

- In case you need that version specifically, you can install another Android SDK that will only be used with Unity. In this installation, do not include build-tools 24. 
Lastly, you should try to upgrade to the latest Unity version, as this issue should be solved (I believe it was solved in 5.3.5p4).
NOTE: In some cases, it can get a bit tricky to find out why the build fails. If all else fails, I offer a service on Fiverr to help fix Android related build issues (due to manifest merging, conflicting plugins, etc). Check it out if you're unable to resolve your issues !
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