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Question by s_ruffin · Jul 18, 2013 at 07:48 PM · c#guiguistyle

Changing a GUIStyle for a button from Java Script to C#

Hey, I've been using Java Script for my game scripts but need to switch to C#. I have a GUI button that I am trying to customize. Here is the code in Java Script:

 function OnGUI()
 {
     var buttonStyle= new GUIStyle("Button");
     buttonStyle.fontSize = 20;
     buttonStyle.normal.textColor = Color.black;
     buttonStyle.alignment = TextAnchor.UpperCenter;
 
 GUI.Button(new Rect(0,0,100,100),"Button",buttonStyle));
 }

How do I accomplish this in C#?

Thanks!

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avatar image AlucardJay · Jul 19, 2013 at 12:30 PM 0
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Here's some links I found useful in converting between C# and JS :

  • http://answers.unity3d.com/questions/12911/what-are-the-syntax-differences-in-c-and-javascrip.html

  • http://www.unifycommunity.com/wiki/index.php?title=Which_$$anonymous$$ind_Of_Array_Or_Collection_Should_I_Use?

  • http://fragileearthstudios.com/2011/10/18/unity-converting-between-c-and-javascript-2/

avatar image s_ruffin · Jul 19, 2013 at 01:16 PM 0
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Those links are very helpful thank you! The one thing I cannot find however is how to specify that the GUIStyle is a button. If I just create a public GUIStyle and change the color and size settings in Unity, the GUI component appears as a label ins$$anonymous$$d of a button.

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Answer by s_ruffin · Jul 19, 2013 at 01:40 PM

 private void OnGUI()
 {
 GUIStyle buttonStyle = new GUIStyle(GUI.skin.button);  //Keeps the button looking like a button
 buttonStyle.fontSize = 30;  //changes font size of button
 
 GUI.button(new Rect(0,0,100,100),"",buttonStyle);  //creates button
 }

I figured it out, thanks!

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Answer by Jamora · Jul 19, 2013 at 12:27 PM

Change function to void. Then put the function in the class which is automatically generated by Unity as you create the C# file.

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