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Question by MadJohny · Jul 18, 2013 at 02:24 PM · c#return

Use of unassigned variable? Script from script reference

Hi, I've recently decided to start coding in c#, so today I was going to do some AI, but I started having this error: Assets/Scripts/EnemyScript.cs(23,16): error CS0165: Use of unassigned local variable `closestPlayer' it's weird because the script is almost the same from the script reference page, this is how my script is at the moment:

 using UnityEngine;
 using System.Collections;
 
 public class EnemyScript : MonoBehaviour {
 
     public float health = 100;
     public float speed = 100;    
     
     GameObject FindClosestEnemy() {
         GameObject[] gos;
         gos = GameObject.FindGameObjectsWithTag("Player");
         GameObject closestPlayer;
         float distance = Mathf.Infinity;
         Vector3 position = transform.position;
         foreach (GameObject go in gos) {
             Vector3 diff = go.transform.position - position;
             float curDistance = diff.sqrMagnitude;
             if (curDistance < distance) {
                 closestPlayer = go;
                 distance = curDistance;
             }
         }
         return closestPlayer;
     }
 }

I can't find any mistake in my script so I don't understand what is wrong, by the way I also tried to call FindClosestEnemy() in the FixedUpdate void, the error was the same. Any help would be appreciated, thanks in advance.

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Answer by PAEvenson · Jul 18, 2013 at 02:36 PM

Here is your problem:

 GameObject closestPlayer;

To fix change to this:

 GameObject closestPlayer = null;

That way if it fails to find an enemy it can return null and not throw an exception.

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avatar image MadJohny · Jul 18, 2013 at 02:39 PM 0
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thanks, I understand how it works, this way it assigns it but doesn't kinda :p

avatar image MadJohny · Jul 18, 2013 at 02:53 PM 0
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it's not working :/ could you try the script yourself and fix it?`using UnityEngine; using System.Collections;

public class EnemyScript : $$anonymous$$onoBehaviour {

 public float health = 100;
 public float speed = 100;
 
 public GameObject[] gos;
 public GameObject closestPlayer = null;
 public float distance;
 
 void FixedUpdate(){
     transform.LookAt(closestPlayer.transform.position);
     FindClosestEnemy();
 }
 
 GameObject FindClosestEnemy() {
     gos = GameObject.FindGameObjectsWithTag("Player");
     distance = $$anonymous$$athf.Infinity;
     foreach (GameObject go in gos) {
         Vector3 diff = go.transform.position - transform.position;
         float curDistance = diff.sqr$$anonymous$$agnitude;
         if (curDistance < distance) {
             closestPlayer = go;
             distance = curDistance;
         }
     }
     return closestPlayer;
 }

}`

avatar image MadJohny · Jul 18, 2013 at 04:06 PM 0
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I'll create another question for that error...

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