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Question by FutureProg · Jun 28, 2014 at 05:48 PM · errorplayerproblem during runtime

Building Game w/ Scriptable Objects

In my game I'm using scriptable objects to hold the game skills and game items. When I try to reference them after building and running, there's a null reference. Here's the code I'm using:

 GameItemList itemsList = (GameItemList)Resources.LoadAssetAtPath ("Assets/Resources/Lists/GameItemList.asset",typeof(GameItemList));

It works fine in the editor, but not outside of it. What could the problem possibly be?

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Answer by Graham-Dunnett · Jun 28, 2014 at 05:50 PM

It doesn't work outside of the editor because the function you use is documented as only working in the editor, see:

http://docs.unity3d.com/ScriptReference/Resources.LoadAssetAtPath.html

Maybe you meant to use Resources.Load()?

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avatar image FutureProg · Jun 28, 2014 at 05:53 PM 0
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Now I'm receiving the following error when I build the game:

 An asset is marked with HideFlags.DontSave but is included in the build:
 Asset: 'Assets/Resources/Lists/GameSkillList.asset'
 


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