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8 bpp TIFF images are not supported ?
We have a set of 8 bpp TIFF images which are designed to be an special kind of single-channel textures for our model. For some reasons we couldn't import them into the Unity, no any texture import settings are work. There are messages in the Console:
"Could not create texture from .tiff: File could not be read"
At the same time our 24bpp TIFFs are exported just fine (e.g. normal maps).
To this time I could not find in Unity documentation any notes about TIFF import restrictions. So is this a bug or Unity actually doesn't support 8 bpp TIFF ?
Thanks in advance!
PS Unity versions are 4.3.3 and 4.3.4
Answer by Graham-Dunnett · Apr 03, 2014 at 04:35 PM
This 8bpp tif loads into Unity without any problems.
But for some reason I don't see any in his answer (?)
Strange things happened to me. I use Firefox and there is no image in answer, but in IE I could see it. Thanks a lot, sorry for this.
Answer by Alexey Kryshen · Apr 03, 2014 at 08:25 PM
The image provided by Graham Dunnett loaded normally, it seems that our ones are "special" in some ways, will try to investigate this more.
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