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Question by lachlan1234567 · Jul 18, 2013 at 08:51 AM · ballplatform-support

Platform falling script

I have made a script were when my ball hits the platform it falls at a certian amount of time but when the ball actally hits the platform the platform wont fall how can i fix it?

 #pragma strict
 var destroyTime : float;
 
 function OnCollisionEnter(s  : Collision)
 {
 if(s.gameObject.tag == "Sphere")
 Destroy(gameObject ,destroyTime);
 }
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avatar image andytouch · Jul 18, 2013 at 01:59 PM 0
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I am unsure about a few things in your question:

  • What do you mean by 'it falls at a certain amount of time'? Did you mean that you want the platform to fall then remove itself after a number of seconds?

  • How do you want the platform to fall? with Physics or with Animation? The code you have written tells the platform to remove itself from the game, ins$$anonymous$$d of falling.

  • Do either the platform or the sphere have Rigidbodies attached?

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Answer by Dimling · Jul 18, 2013 at 03:16 PM

I guess the ball, representing the player, got a Rigidbody attached to it. Note that OnCollisionEnter is only called when a collider/rigidbody has begun touching another rigidbody/collider.

What I would do, would be to add the script to the ball (player). The script would look like this (in C#):

 using UnityEngine;
 using System.Collections;
 
 public class ExampleClass : MonoBehaviour {
 
     public float timeToDestroy = 2.0f;
     
     void OnCollisionEnter(Collision c){
         if(c.gameObject.name.Equals("Platform")){
             Destroy(c.gameObject, timeToDestroy);
         }
     }
 }

Then when you press play and the ball collides with the platform it will be removed after the time you want. In my case i just wrote it static (2.0f). Of course this is just removing/delting/destroying the object or the platform. If you want it to fall you need to rewrite the code a bit and add some movement, but this will give you a headstart at least. Also remember to change the name of the platform to Platform if the script should work! ;)

Good luck!

Sources: http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnCollisionEnter.html http://docs.unity3d.com/Documentation/ScriptReference/Collision.html

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