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Question by
TiredOfCoding · Jan 10, 2018 at 08:39 PM ·
buildcompilationlibraries
Managing .dll files
I noticed that after compilation Unity puts many .dll files that I am not using in my project. Like UnityEngine.VRModule.dll, UnityEngine.Tilemap.dll or System.Xml.dll, just to name few. But I don't use any of these technologies in my project.
How I can exclude all those unnecessary libraries from compilation?
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