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Question by PaxStyle · Jul 10, 2013 at 06:16 PM · mouseclickgame object

Input Mouse?

How to put Mouse click for open a gameobject animation? The mouse click must touch the GameObject, and then start the animation.. which code i do use? Sorry for my english! :)

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avatar image AlucardJay · Jul 10, 2013 at 06:57 PM 0
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People, as a mod, what am I supposed to do here?

  • http://docs.unity3d.com/Documentation/ScriptReference/Input.html

  • http://docs.unity3d.com/Documentation/ScriptReference/Input.Get$$anonymous$$ouseButtonDown.html

  • http://docs.unity3d.com/Documentation/ScriptReference/Input.Get$$anonymous$$ouseButton.html

  • http://docs.unity3d.com/Documentation/ScriptReference/Input.Get$$anonymous$$ouseButtonUp.html

  • http://docs.unity3d.com/Documentation/ScriptReference/Animation.html

  • http://docs.unity3d.com/Documentation/ScriptReference/Animation.Play.html

  • http://docs.unity3d.com/Documentation/ScriptReference/Animation.CrossFade.html

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Answer by tw1st3d · Jul 10, 2013 at 07:41 PM

HaveClicked.cs ---- C#

 using UnityEngine;
 using System.Collections;
  
 public class HaveClicked : MonoBehaviour 
 { 
     public Animation myAnim; // Define in the Unity Editor
     
     public void OnMouseUp()
     {
             myAnim.Play();
     }
     
 }

HaveClicked.js ---- UnityScript

 #pragma strict
 
 var myAnim : Animation; // Define in Unity Editor
 
 public void OnMouseUp()
 {
         myAnim.Play();
 }
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Answer by PaxStyle · Jul 10, 2013 at 07:52 PM

This :) Checking if the click hit the object = play animation

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avatar image tw1st3d · Jul 10, 2013 at 08:03 PM 0
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If my answer is correct, please confirm it as the correct answer.

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