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Question by Griffo · Oct 10, 2012 at 07:34 PM · lerptransparency

lerp transparency

What would be the best way to lerp transparency like color http://docs.unity3d.com/Documentation/ScriptReference/Material-color.html

so it fades in and out continuously, I thought it would be something like

 var duration : float = 1.0;
 
 var lerp : float = Mathf.PingPong (Time.time, duration) / duration;
 startText.renderer.material.color.a = Color.a.Lerp (0, 1, lerp);

 
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Answer by Griffo · Oct 11, 2012 at 06:04 AM

Done it ..

 #pragma strict
 
 var duration : float = 1.0;
 var alpha : float = 0;
 
 function Update(){
 
     lerpAlpha();
 }
 
 function lerpAlpha () {
 
 var lerp : float = Mathf.PingPong (Time.time, duration) / duration;
 
     alpha = Mathf.Lerp(0.0, 1.0, lerp) ;
     renderer.material.color.a = alpha;
 }
 
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avatar image betaFlux · Apr 02, 2015 at 06:01 AM 1
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Very helpful! Thanks alot!

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Answer by refardeon · Oct 10, 2012 at 07:44 PM

Make sure the shader you're using is a transparent shader; see the material settings in the inspector.

Oh, and if I recall correctly, .material.color.a is read-only, you'll have to use a temporary variable to modify the .a component.

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avatar image Eric5h5 · Oct 10, 2012 at 08:17 PM 0
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Griffo is using Unityscript, so you don't need to make temporary variables. Assigning to color.a is fine.

avatar image refardeon · Oct 10, 2012 at 08:19 PM 0
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Oh, I didn't remember that. It's been a while since I switched to C# :)

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