Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by derosul · Feb 22, 2017 at 09:16 AM · gamemodel

Using models from installed games

This is more like a general question? I need some models for a school project and I have in mind some objects from a mmorpg. Do you know if it's possible to use in Unity models taken from installed pc games?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cherno · Feb 23, 2017 at 02:47 PM 0
Share

It depends on the game. Popular games often have a modding community with various programs for extracting assets. Some games also simply pack their assets into archive files, like the PA$$anonymous$$ files of Quake and others.

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by toddisarockstar · Feb 23, 2017 at 02:42 AM

No. once a video game / program goes through a compiler or "build process" its its packed into a binary format that is extemely difficult to read externally . Especially an entire model.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tanoshimi · Feb 24, 2017 at 08:53 AM 0
Share

This is not correct. 3D models (in common with audio files, textures, and most other game assets) are generally already saved in a "binary format" such as FBX or 3DS even before compilation. When you build your game, Unity simply packs this data into resource files so recovering it is not hard.

And remember that whatever format it may be stored in, when you play a game, mesh data must be sent to the graphics card to be rendered and it can easily be intercepted in the pipeline to the GPU.

avatar image
0

Answer by tanoshimi · Feb 23, 2017 at 06:14 PM

From a technical point-of-view, it's normally pretty trivial to "rip" assets - including models and textures - from a game. From a legal point-of-view, however, this is almost always expressly prohibited by the EULA.

For a school project, I recommend you visit somewhere like blendswap.com instead, which clearly states the licence under which models can be used.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Joe-Censored · Feb 24, 2017 at 08:04 AM

Your biggest technical issue will be figuring out how that specific game bundles their model and texture data, and how to extract it. Some games that will be easy, some extremely difficult. You're not going to find instructions on how to do that here.

Legally you'd have to look at the terms of use, which almost certainly ban any use of the game data outside of simply playing their game.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Where can I get FREE 3D models for my game? 1 Answer

getting udp package info inside unity (GlovePIE) 0 Answers

Why can I not use .png photos as my game assets? 0 Answers

MMD How to export model and animations to Unity as 3rd person controller? 2 Answers

Why is my model being rendered this way? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges