Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by BCU_Euden · Aug 24, 2013 at 10:41 PM · rotationtransformaxisslerp

Defining specific controls for rotation.

I'm attempting to make a helicopter game. It'll be like the endless runners so I only want the helicopter to go up and down however, I would also like slight rotation along the z axis to give it that 'lift' 'drop' feel.

My current script gives my heli the rotation I am after however it's tied to the horizontal input (left right, a, d). Could someone advise me on the best way to achieve the following:

Helicopter rotates left (backwards slightly) and transforms upwards when space is pressed. And when released goes into 'falling' by translating downwards whilst also rotated slightly forward.

My script is below:

 using UnityEngine;
 using System.Collections;

 public class Helicontrol : MonoBehaviour {
 
 public float tiltAngle = 20.0f;
 public float smooth = 2.0f;
 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
     //get the horizontal axis only
     
     float tiltAroundZ = Input.GetAxis("Horizontal") * tiltAngle;
     
     Quaternion target = Quaternion.Euler(0, 0, -tiltAroundZ);
     
     transform.rotation = Quaternion.Slerp(transform.rotation, target, Time.deltaTime * smooth);
     
     
         
  }
 }


Thank you for any help you can provide :)

Euden

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Get slerp to work just as LookAt(,Vector3.right) does 1 Answer

Rigidbody spins out of control when colliding into corner 0 Answers

Problem changing rotation of 3rd Person Controller 1 Answer

Follow x rotation of a target object. 1 Answer

How to get Angle float of specific axis.(Turret clamping related). 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges