- Home /
Texture Importer
Hello, I'm a new user of Unity. I've been following the 3D Platformer tutorial, specifically as the section on creating a HUD is relevant to the project I'm looking on.
The problem I'm running into is when it says to use the Texture Importer to make the image I will be using to create the HUD itself available to use. However when I select the image to run it through the Importer, I don't HAVE that option under the Inspector.
I've tried Google searches on this, which have directed me to several scripts to add this functionality, but none of what I've found is working. The Texture Importer just WILL NOT appear. What I'm I doing wrong or missing?
Unity version is 3.4.0f5
Just to show what I'm talking about, here's what my Inspector view looks like when I select the texture:
Answer by Ambaryerno · Aug 20, 2011 at 03:51 AM
Ok, I figured out what was wrong. Apparently Unity didn't like it when the image I was using was already saved in DDS format. Resaving as PSD instead fixed it. Why Unity wouldn't like files pre-saved as DDS I can't imagine, but there it is.
It's not that Unity "doesn't like" textures saved as DDS, but if you use those, there are no options available since the texture is already in the final format.
Answer by DaveA · Aug 19, 2011 at 05:01 AM
The Texture Importer is not really a thing you really use per-se. It's the stuff in the Inspector when you click on a texture, those options for size and format and so forth.
This much I've gathered from what I've read. The problem is when I select the texture in my list of Assets, none of those options (size, texture type--IE, GUI--etc) even appear in the Inspector window. All I get are the preview window showing my texture, and the Aniso or whatever slider (not at my computer for the name) at the top and the two drop down boxes below it.
Answer by Eric5h5 · Aug 19, 2011 at 05:48 AM
I would guess you collapsed the texture importer component, so click on the texture importer title bar to uncollapse it.
That's just it, there IS no title bar at all. The texture importer is literally NOT THER$$anonymous$$