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custom tree from 3ds max doesn't bending
Hello kind people! Sao I created tree (norway spruce), expoted to *.fbx format, put material -> soft occlusion leaves and soft occlusion bark, added capsule collider, mede a prefab, plased trees using terrain tool, added wind zone (directional) and nothing moves!!!! is it a bug? or did i modeled something wrong? is it possible to add custom tree into tree creator inside unity? if possible then how? am i need to paint vertex colours for tree bending?
I'm using unity 4.1.5
P.S. advanced terrain shader dont work with custom trees otside tree creator...
Did you follow the advice on this page:
http://docs.unity3d.com/Documentation/Components/terrain-Trees.html
Trees in Unity need to be modelled in a specific manner.
ofcourse yes!! and yes I have created "Ambient-Occlusion" folder
Answer by rowdyp · Jul 17, 2013 at 05:07 PM
For externally modeled items. you probably need to animate in max then script it to activate with code
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