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how do i access string from another gameobject?
hello im wondering how to access string from another gameobject im working on a if string == string but i can only access in 1 gameobject sorry for bad english scripts will have more understanding
number Example script
using UnityEngine;
using System.Collections;
[System.Serializable]
public class Example {
public string Number;
// Use this for initialization
void Start () {
}
public enum Type {
number
}
// Update is called once per frame
public Example (string num) {
Number = num;
}
}
and the list script to turn the Example script into a list of arrays
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class list : MonoBehaviour {
public List<Example> database = new List<Example>();
// Use this for initialization
void Start () {
}
}
and finally to equal a script to the Example num script
using UnityEngine;
using System.Collections;
public class equalizer : MonoBehaviour {
public string ThisNum;
public Example OtherNum;
// Use this for initialization
void Start () {
}
// Update is called once per frame
public void Update () {
if(ThisNum == OtherNum.Number)
{
print ("TRUE");
}
else
{
print ("FALSE");
}
}
}
im trying to make it access it through the Example script but doesn't access it just make another in the parent object i made in the hierarchy
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