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Question by
Trithilon · Jul 16, 2013 at 08:26 AM ·
transformrotateoptimizationvertex shadercoins
Rotating/Jiggling lots of coins using a Vertex shader
As the name suggests, I would like to show a LOT of coins for the player to be able to collect WITHOUT using an Update function on everyone of them.
Would like to keep things low drawcall... my mobile game is currently CPU bound.
Is it possible?
Comment
O$$anonymous$$... I think I have a lead... can I use a separate camera layer in unity to render only the coins and use a different $$anonymous$$atrix multiplication for it to make it rotate?