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Blender import to Unity has metallic shading, black spots when rigging is enabled
https://snag.gy/pBhYxJ.jpg
^screenshot of problem
I've created a simple rigged mesh in blender, and am trying to import into unity. It imports fine, and when there is no rig enabled, the shading is alright. But when I enable the rig, the shading becomes very metallic and smooth even without a material enabled. I used a mixamo rig, then made one myself. The rig itself works fine and I'm importing as fbx.
I did some more testing, and I found that the shading problem isn't there when there is no light, so it must be some sort of rendering problem. Still need help with this.
Answer by springwater · Jul 09, 2017 at 04:37 PM
I think you can just save your model as a blender file in your assets folder, I think, blender rigs need to be set to legacy in unity..and even then, if there's animation, the models get contorted until play mode happens, I dont know why.. maybe that s what you are noticing? When you add your texture in Unity does it look right? Be sure to give your color a unique name in Blender as well in the material tab, otherwise they will be set to default. Which you may have inadvertently set to a metallic color in unity, thats easy to make such a mistake..
I want my shaded model on the left to look like the non-shaded model on the right, they are using the same textures and materials, and no animations have imported with the model. The model also looks the same in play mode as it does in scene mode :/ thanks for the help tho
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