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This question was closed May 11, 2013 at 07:55 AM by Fattie for the following reason:

Duplicate Question

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Question by TheIncognito · May 11, 2013 at 05:48 AM · errorfindcanthealth

Setting up health script. will not work,

I wanted to test a health script by placing it in a cube, the script will set Health to 100, and if the get hit by a bullet, they lose 50 of their health, and when they go to 0 health, they are destroyed, to test it, I placed it on a game object. set Trigger to true, and gave Bullet a tag, but it still won't destroy. did I make an error? It's a fairly simple script.

 #pragma strict
 
 var Health : int = 100;
 var Bullet : GameObject;
 
 function onBulletHit( hit : Collision ) {
     if(hit.gameObject.tag == "Bullet"){
     MaxHealth =- 50;
     }
 }
 function onDeath() {
     if(MaxHealth < 0)
     Destroy(gameObject);
     }
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avatar image save · May 11, 2013 at 05:52 AM 0
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Problem is onBulletHit- and onDeath function is not connected programmatically to anything in the script we're seeing. Where does onBulletHit and onDeath get called?

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Answer by South05 · May 11, 2013 at 06:27 AM

What save just said is right , you need some way of calling thoses

you'd probably want to change them to Update & OnTriggerEnter (since you're making the collider isTrigger) function OnTriggerEnter( hit : Collider ) { if(hit.gameObject.tag == "Bullet"){ MaxHealth =- 50; } } function Update() { if(MaxHealth < 0) Destroy(gameObject); }

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avatar image South05 · May 11, 2013 at 06:11 AM 1
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http://docs.unity3d.com/Documentation/ScriptReference/$$anonymous$$onoBehaviour.html

you should go over this and see what suit your needs

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