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Question by
bhambhu · May 07, 2013 at 04:42 AM ·
rigidbodycharactercontroller
CharacterCOntroller or RigidBody ??
I searched a lot about this but stuck at one last point . It is recommend that for a humanoid character we should use CharacterController . In my game , my character will perform different action (rolling while jumping,bending his body when jump through the car window ) . So , what you suggest . CharacterController or rigid body ..??? I know that capsule collier is always uprights .
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Answer by bhambhu · May 14, 2013 at 03:05 PM
i ma going with charactercontroller . With humanoid characters it is mostly recommended . And with this you can adjust settings as you want .
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