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Grab/Push Rigidbody with CharacterController
Hi guys, I'm trying to grab/push a box with a CharacterController but parenting the box(RigidBody) seems to be canceling the physics in the rigidbody, it starts to go inside walls em such.
How can I do it?
Why not just translate it to a certain position rather than parenting it? As in, move it in front of the player on Update() or something?
But just moving it(changing X Y Z) will not also ignore physics?
Good point. $$anonymous$$ove it with RidgidBody forces ins$$anonymous$$d maybe?
$$anonymous$$aybe, how can I achieve this? $$anonymous$$ove the rigidbody to the exact position, I'm no really into physics yet.
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