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Question by Latency · Jan 25, 2013 at 04:53 PM · shaderscubemapnormalmaplearning

Learning about asset creation

Hi,

I am a newb game developer (although I've been a software developer for 15 years). Learning Unity is one thing but learning about things that I guess I'm assumed to already know (materials, shaders, procedural materials, alpha textures, normal maps, detail textures, cubemap textures, etc.) is a little confusing.

I'd like to understand how these assets are created and then utilized in a game (created with Unity 3D of course).

Are there any books, tutorials, etc. that are targeted at teaching these topics?

Thank you, LT

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Answer by AT-Brackeys · Jan 26, 2013 at 01:47 AM

Hope i'm not being rude by advertising my company, but a good portion of the Unity functionality is covered in a tutorial series we are making on our YouTube channel. Also if you just want to keep up and get a understanding of Unity, we talk about and teach a lot of the cool stuff there is to learn. Check out some of these links! :)

YouTube channel (look for the Survival Game Tutorial Series): youtube.com/brackeys Facebook: facebook.com/brackeys

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