Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sega12 · Jul 01, 2014 at 11:32 PM · animationanimatorinspectorstealth

Why did Unity assign my animation as Animator in the Inspector window?

I was working on Project Stealth trying to follow the video, but when I created the animation cctvSweep it kept displaying it as Animator in the Inspector window. I tried the other ways to create the animation, but it did the same thing. I wound up using the cctvSweep animation from the Done folder in Assets, but the animation window did not show me everything that the video was showing and I rather this not happen again on future projects. If anyone knows what the problem is I would appreciate your help.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by kromenak · Jul 02, 2014 at 12:15 AM

Unity has two animation systems: Legacy and Mechanim. An "Animation" component is used for the Legacy system, while a "Animator" component is used for the newer Mechanim system.

You can adjust what system your mesh uses by selecting the mesh, checking the import settings in the Inspector, and opening the "Rig" tab. Setting the "Animation Type" to "Legacy" will prep that mesh to use the Legacy system. Setting it to either Humanoid or Generic will prep it to use the Mechanim system.

For the most part, I've found the Mechanim system to be too heavy for my needs. The name "Legacy" has bad connotations, but it's still really useful for doing simple animations.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sega12 · Jul 02, 2014 at 03:00 AM 0
Share

I was not aware of the Legacy and $$anonymous$$ecanim systems. I appreciate the information. I'm having problems following your advice though. I can't find the import settings for Inspector or the Rig tab you mentioned. I typed it in the search bar too and it would not bring up any topics related to those words.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Stealth Tutorial: Why does dragging an Animation onto the Inspector give me an Animator? 0 Answers

Enable animation C# 0 Answers

Animation position changes everytime I play the animation 1 Answer

Inspector: Animator: Animations drop down not appearing? 1 Answer

Newly Created Animations not Playing with Mecanim 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges