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Question by
LeoL274 · Aug 10, 2013 at 05:17 AM ·
rotate objectgun movement
Delayed Rotation
Hi, I'm making a 3D FPS and I want to make it feel more realistic. I was wondering how you would make it so the gun you are holding has a slight delay before moving with the camera, sort of like in Unreal games like in Bioshock Infinite.
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I've answered several similar questions. The solutions will vary a bit depending on the setup. Here is one answer:
http://answers.unity3d.com/questions/407263/a-smooth-single-axis-rotaion-fps-camera.html
The only difference between a "slight delay" and "gradual realignment" is the value in the 'speed' variable.
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