- Home /
Question by
wingcutangel · May 12, 2014 at 07:18 PM ·
shaderlightmapbeast
Transparent glsl shader is still opaque in the lightmap.
I have a shader that is supposed to show reflections on glass. It uses Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} and Blend SrcAlpha OneMinusSrcAlpha. It also has "Transparent" in filename and shader name. Still when beast calculates lightmaps it is treated as if it has no transparency. I'm using custom CGPROGRAM.
Comment
Your answer
Follow this Question
Related Questions
lightmap transitions? 1 Answer
Mobile BEAST lightmapping shader/lighting question 0 Answers
Vertex colour transparency and Beast lightmapping? 3 Answers
How to correct shading with ao lightmaps from Beast 0 Answers
Emissive shaders not working 0 Answers