Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mechdev91 · Sep 02, 2014 at 06:10 AM · texturematerialblenderuv mapping

Problem with material when importing from Blender to Unity

I am having a problem while trying to import an object from Blender to Unity that has a material with a texture applied with a UV map. I am using Blender v2.70 and Unity v4.5.3f3, and am currently learning both. This problem involves the material of the object appearing to import improperly because the texture of the object becomes very distorted when I assign it to the material in Unity. In Blender, the texture is mapped on to my object correctly according to the Texture Shading in the Viewport and the material preview:

alt text

However, when I import this file into Unity as a .blend file, it appears in the game window like this:

alt text

Note, also, that the material preview here is very different than the preview in Blender. I believe that the name difference between the two materials is simply because Unity has taken the name of the image I saved that resulted from the projection painting I did. I am really hoping somebody could explain why this is happening, or give any additional insight. This is also very confusing to me because I previously, and successfully, imported an object, as .blend, with a material that had a mapped texture from Blender to Unity. I can't think of anything in this situation that may have been different from before except that I put an armature in this object. However, I doubt it may be the issue as I mainly found, while searching other questions, that importing armatures would distort meshes and not textures, which isn't the case here. Thank you in advance.

hand screenshot (blender).png (216.2 kB)
hand screenshot (unity).png (137.6 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by mechdev91 · Sep 02, 2014 at 08:21 PM

Okay, after trying to fix this again, I decided to simply delete the material and texture in Blender, then repeat the process of uv mapping and projection painting. I re-imported my object into Unity and it's now displaying the texture as it's supposed to.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Problem with UV maps and textures 2 Answers

Texturing blender models in Unity 2 Answers

Number of Materials Import Blender Unity 0 Answers

Models From Blender Wont Take Textures 1 Answer

Problem applying textures 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges