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Question by Epsiloncool · Jan 11, 2012 at 10:27 PM · 2dalgorithmborderstrategy

Border creation algorithm

Hi, guys!

I want to make dynamically generated border between lands on the plain terrain with some "bases" (e.g. alien and human "bases") in the 3d strategy game. Each base has its own "land of influence" so the border should go on the appropriate distance between conflicting bases. If you have played Settlers I,II etc, you should to understand what I actually mean.

So I have an array of base coords and want to get array of polylines, describing these borders.

Please, can you suggest me any solution for it (may be some algorithms or even ready packages). Any help would be appreciated !!!

Thanks.

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avatar image Berenger · Jan 12, 2012 at 05:30 AM 0
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Sorry, I haven't played any Settlers. Do you mean some kind of selection, transparent thing, or an actual, circular border with a mesh ?

avatar image Epsiloncool · Jan 12, 2012 at 07:23 AM 0
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I need something like Voronoi diagram, but more smooth version of it.

avatar image Fattie · Jan 12, 2012 at 08:46 AM 1
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For the record -- what you're talking about is very, very difficult and there are no 'ready made" solutions. It's possible there are some solutions for sale in the Asset Store. Did you search there? But it's unlikely they are just what you want.

avatar image Epsiloncool · Jan 12, 2012 at 10:58 AM 0
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@Fattie I don't think so this is difficult. For example Voronoi method is enough simple to understand and made by almost anybody.

avatar image syclamoth · Jan 12, 2012 at 11:33 AM 0
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If it's not so hard, why haven't you made one yourself?

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Answer by Epsiloncool · Jan 12, 2012 at 11:47 AM

@syclamoth I just don't want to be "bicycle inventor". If there already exist good solution, what the reason of not to use it ?

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