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Question by Nicklett4 · Jun 28, 2018 at 04:47 PM · rotationgameobjectobject

Setting rotation when instatiating a object

This is my existing code for my random gen for trees and rocks but I want to make it so every object gets a random rotation and I cannot figure this out.

http://prntscr.com/k0gyp8

Thanks!

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Answer by MacDx · Jun 28, 2018 at 04:58 PM

You're already setting rotation while instantiating those objects. Quaternion.Identity (which means rotation at 0 x, 0 y and 0 z) is the rotation you're setting all your instantiated objects to. So instead of Quaternion.Identity pass a different quaternion.


Use something like this:

 //Example
 //Random rotation on the Y axis, I'm assuming that's what you want but you could
 //easily do this for the other axes as well.
 var tree = Instantiate(Tree, new Vector3(bla, bla, bla), Quaternion.Euler(0,Random.Range(0,360f),0)); 


Hope this helps!


Note: On future posts, please, instead of taking a picture of the code, post the text right here using the code sample button. That way is a lot easier for people to help. Regards

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avatar image Nicklett4 · Jun 28, 2018 at 05:02 PM 0
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Thanks just what I wanted! :D

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