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Question by unity_x_qe4ZQcRm_jUg · Sep 18, 2020 at 08:53 PM · camerameshmeshrenderer

Mesh is deleting itself when the camera approaches it

That's right, my mesh objects magically dissapear when the main camera is getting closer to them. It suddenly occured when I updated my 2019.4.1 version to the recent one, 2020.1.6. At first I thought that it might be a clipping planes thing, but despite that i changed the values it didn't work... I also can't find any helpful tutorial on that topic so could you please help me?!

Here is a reference to what I mean: https://media.giphy.com/media/dwx3JLuWp7MYufBzic/giphy.gif * On the left there is the previous version build and on the right the newest one

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avatar image unity_x_qe4ZQcRm_jUg · Sep 19, 2020 at 08:31 AM 0
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Oh and it also happens in the viewport

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Answer by N-8-D-e-v · Sep 19, 2020 at 11:19 AM

If it is a skinned mesh renderer, there is an option called "update when offscreen", check that off, and you should be good

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avatar image unity_x_qe4ZQcRm_jUg · Sep 19, 2020 at 10:54 PM 0
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Yes it is and all you said are right. Thank you!

avatar image N-8-D-e-v unity_x_qe4ZQcRm_jUg · Sep 20, 2020 at 12:25 AM 0
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awesome! Glad I could help

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Answer by denisbodrug05 · Sep 19, 2020 at 01:12 PM

Try at Camera Clipping planes to reduse near to 0 (0.01), if you are talking about camera as the editor scroll up from mouse scrol( like for 20 second stright), and never scrol back, double click an objecthen to go back at it, or select an object and press "F"

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avatar image unity_x_qe4ZQcRm_jUg · Sep 19, 2020 at 10:56 PM 0
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Thank you too, but as I mentioned in my question I had already done that, so it wasn't a "clipping planes thing" ;) And if it was, parts and parts of the mesh would dissapear slowly, not all at once...

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