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CharacterController set the Min Move Distance via Script
Question in the Title.
My Problem: With High Movespeed my Character Slowly gets into Obstacles until he pass trough. Set the Min Move to 0.05f solves it. But another Problem Occurs. My Character has also a Slow Glide functionality but in this case it is slower then the Min Move Distance so he don´t move down at all until I give him some Horizontal Input.
I heard about System.Reflection but never used it and I dont know how to access something with it. Hope somebody have a tricky Solution.
Answer by tgraupmann · Jan 03, 2016 at 04:27 AM
The field is in the manual yet it's not scriptable. http://docs.unity3d.com/Manual/class-CharacterController.html
It's also missing from the scripting reference. http://docs.unity3d.com/ScriptReference/CharacterController.html
I'll file a bug.
I did file the bug but I never received an email with the case number. Hmmmm
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