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Question by
slashlee · Jul 12, 2013 at 09:02 PM ·
destroyerror-messageskinned-cloth
error on destorying GameObject (which has skinned Cloth)
hi, i get this error:
PhysicsSDK: NpScene::setGravity: WriteLock is still acquired. Procedure call skipped to avoid a deadlock!
when I try to destory a gameobject with skinned Cloth component.
if the stage only contains one skinned cloth gameobject, the error will never occur. but if i put more than one gameobject with the skinned cloth component. it just throw this error easily(not everytime i think). I don't know what to do then , I really need this(skinned cloth effect).
sorry for my english and thank you in advance. :)
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