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Jump Not Working
So im following this tutorial and am on the part where he adds in the jumping part. I created the ground check game object and placed it right but if is spam the space bar it just keeps jumping. I think the problem is with the ground parameter as even if i am in the air it is still checked on. Any help. Thanks. Here is the Controller code:
using UnityEngine;
using System.Collections;
public class RobotController : MonoBehaviour {
//This will be our maximum speed as we will always be multiplying by 1
public float maxSpeed = 2f;
//a boolean value to represent whether we are facing left or not
bool facingLeft = true;
//a value to represent our Animator
Animator anim;
//to check ground and to have a jumpforce we can change in the editor
bool grounded = false;
public Transform groundCheck;
float groundRadius = 0.2f;
public LayerMask whatIsGround;
public float jumpForce = 700f;
// Use this for initialization
void Start () {
//set anim to our animator
anim = GetComponent <Animator>();
}
void FixedUpdate () {
//set our vSpeed
anim.SetFloat ("vSpeed", rigidbody2D.velocity.y);
//set our grounded bool
grounded = Physics2D.OverlapCircle (groundCheck.position, groundRadius, whatIsGround);
//set ground in our Animator to match grounded
anim.SetBool ("Ground", grounded);
float move = Input.GetAxis ("Horizontal");//Gives us of one if we are moving via the arrow keys
//move our Players rigidbody
rigidbody2D.velocity = new Vector3 (move * maxSpeed, rigidbody2D.velocity.y);
//set our speed
anim.SetFloat ("Speed",Mathf.Abs (move));
//if we are moving left but not facing left flip, and vice versa
if (move < 0 && !facingLeft) {
Flip ();
} else if (move > 0 && facingLeft) {
Flip ();
}
}
void Update(){
//if we are on the ground and the space bar was pressed, change our ground state and add an upward force
if(grounded && Input.GetKeyDown (KeyCode.Space)){
anim.SetBool("Ground",false);
rigidbody2D.AddForce (new Vector2(0,jumpForce));
}
}
//flip if needed
void Flip(){
facingLeft = !facingLeft;
Vector3 theScale = transform.localScale;
theScale.x *= -1;
transform.localScale = theScale;
}
}
Answer by Gaming-Dudester · May 17, 2015 at 08:37 PM
Dude in the assets drop down click "Import Package" then click first person controller. I know that's probably not what u want but it has the JUMP stuff in its player Moter script if u right click on it then click edit script.
I looked at the script, correct me if im wrong but im pretty sure that's for 3d?
You can always look for simple jump script tutor in unity on YouTube.
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