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This question was closed Jun 23, 2014 at 12:46 AM by ikelaiah for the following reason:

The question is answered, right answer was accepted

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Question by ikelaiah · Jan 06, 2014 at 10:44 PM · webplayerbrowser communication

Passing active camera images to browser

According to the documentation, we can pass a string argument to a javascript function that is the HTML file.

I'd like to pass images the browser to be put in a div container. Is this possible?

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Answer by fherbst · Jan 06, 2014 at 10:46 PM

General workflow should be like this: encode your screenshot as PNG, then do a base64 encoding, move it to the browser, use as data url in an img tag.

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avatar image ikelaiah · Jan 06, 2014 at 10:53 PM 1
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Thanks, I got it now. I listed the steps below as per your answer above.

  1. Use `Texture2D.EncodeToPNG()`

  2. Use `Convert.ToBase64String()`

  3. Pass no 2 as an argument to a javascript function, maybe store it in a `var`

  4. Use it in HT$$anonymous$$L's img tag as `data:image/png;base64,myBase64Data`

Thank you. I knew it would be easy.

avatar image fherbst · Jan 06, 2014 at 11:27 PM 0
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Thanks for looking up the appropriate function calls and links :).

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