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Unity3D - Plane Scale To Pixel
Hello everyone
i got problem in my 2D Game that Depends on Texture
for Example i have Texture
224 X 96 Pixel
how i can Get the Correct Value on Plane?
well i tried Convert Pixel to Meter
224 Pixel = 0.05926667 meter 96 Pixel = 0.0254 meter
but actually in Game The Plane Looks Allot Smaller in these Value
My Main Camera is Orthographic;
is there way to change Scale to Pixel Unit?
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