Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by zak666 · Feb 22, 2015 at 04:27 PM · scritping

Gui.Button An argument is missing. ((Rest Of Code Works Fine Expt for this one Line.))

Hi, I'm trying to set a code that Turns on and off other buttons, Howerver seems to be an error on a single line, Gui bot that declairs "Exit" of my submition of Unlocking a character.

     //   ***************END OF START FUNCTION PROCEDE TO GUI BUTTONS AND UNLOCK VERIFACATION ONLINE DATABASE**************
 
     void OnGUI() { 
 
 float LeftMenuX = -250;
 float RightMenuX = 250;
 
 
         //Character 1 Purchase character and send information to database.
 
 
     //        ********************** Checked if Character1 has not been set to 0 *************************
 
 if(GUI.Button (new Rect(490,200,180,120), "Unlock")); //replace Text with GuiImage 
             {
                 hasMyFirstButtonBeenPressed = true;
 
             }
 
 //if you have clicked on the button it gives you the option to purchace or to quit.
 
 
                 if (hasMyFirstButtonBeenPressed)
                 {
                 GUI.Box(new Rect(90,330,320,200), "Please Enter Your Username To Confirm Purchase");
 //USERNAME INPUT FOR SECURITY AND IF PLAYER MAKES A MISTAKE.
 //    ******Please Enter Your Username To Varafy Unlocking******
 
                     GUI.Box(new Rect(18,50,900,10), "Please Enter Your Username To Confirm Purchase");
                     formcharacter1 = GUI.TextField ( new Rect(  (Screen.width /2f)-(((100)*(Screen.height/5))/100)+LeftMenuX
                                                          ,((300)*(Screen.height/5))/100 //y
                                                          ,((200)*(Screen.height/5))/100 //width
                                                          ,25f  ) //height
                                                     , formcharacter1);
                     //Update My Character Purchace.
                     if(GUI.Button ( new Rect(  (Screen.width /2f)-(((100)*(Screen.height/5))/100)+LeftMenuX ,((375)*(Screen.height/5))/100 , 316*0.58f ,75*0.58f) , "Unlock" ) //connect button
                        ) {
 
                 cashTest (); // performs Void of cashtest, checks to see is user has enough Gold REquired for Purchase.
 
             }
         
                     
 
             // Draw a button to exit the purchase
             if(GUI.Button ( new Rect(95,370,100,20,), "Exit"))
                 {
                     hasMyFirstButtonBeenPressed = false;
                     
                 }
         }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

What is NullReferenceException :Object reference not set to an instance of an object? 1 Answer

SyncList TO 3 Answers

Tilemap loading 1 Answer

Character Rotation - Script not functioning correctly 1 Answer

Same script execution order issue 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges