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Question by r3voluti0n · Jul 12, 2013 at 07:55 AM · gameobjecttimesecondsinstantiat

Instantiating object after some fixed time...

How can i instantiate a gameobject 3 seconds after one of the objects is destroyed???

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Answer by JohnnySunshine · Jul 12, 2013 at 09:21 AM

Invoke will call a function after waiting for some time.

 void Start()
 {
     Invoke("CreateMyInstance", 3.0f);
 }
 
 // Will be called 3 seconds after level start
 void CreateMyInstance()
 {
     Instantiate(prefab, Vector3.zero, Quaternion.identity);
 }


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avatar image r3voluti0n · Jul 12, 2013 at 03:04 PM 0
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Thanks problem stated above

avatar image mdraju62 · Aug 22, 2016 at 09:04 AM 1
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sir I'm trying to create unlimited time what can i do ans plz

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Answer by SinisterRainbow · Jul 12, 2013 at 08:14 AM

Resources.Load() or do not destroy the object, HIDE it instead then flip it back on somewhere else. Delay code in C# :

 //Javascript requires something different ..
 // read on IEnumerators if you don't understand.
 
 public IEnumerator DoDelay(float seconds, System.Action callback) {
   yield return new WaitForSeconds(seconds);
   callback();
 } 

 public void MyCallBack() {
    //this gets called when DoDelay is ready. can instantiate here or whatever.
 }

 void StartDelay() { //call this in your calling function...
    StartCoroutine(DoDelay(3.0f,MyCallBack));
   
 }
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avatar image r3voluti0n · Jul 12, 2013 at 03:04 PM 0
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Thanks for replying but the problem lies within the raycast i.e i shoot a ray and check whether it hit the object or not and if it hit it then delete that object and instantiate it after 3 seconds

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