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FBX importing into unity doubles or more the amount of vertex's/triangles
Hey All I am importing a geometry mesh which is around 32,000 vertex's however I cant even load it due to the unity 65,000 vertex loading limit, I read that uv seams split the mesh and so do smoothing groups which is a pain in the ass due to the draw call's engorgeing from our old custom engine(420draw calls in XNA, 3600draw calls in unity) Any help will be welcomed! AW
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Answer by Bunny83 · Feb 28, 2011 at 03:00 AM
http://answers.unity3d.com/questions/30966/why-is-unity-got-more-vertices-than-3dsmax
http://answers.unity3d.com/questions/14355/vertices-and-triangle-in-unity-problem-with-counting
http://forum.unity3d.com/threads/50576-Unity-multiplying-my-poly-count?p=321108#post321108
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