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More than one nav mesh in a scene.
Hi everyone ..... I have two different mazes in my game in the same scene. When players wins in the first one the other one is activated and previous one is deactivate or disabled. I am creating nav mesh for each of the mesh. But the problem is ... After declaring one mazes objects navigation static, and baking Nav mesh is created successfully. But when i switch to next maze and I selects its objects and declare again navigation static and bakin again. The previous baked nav mesh also changed. or this new takes place over the previous one.
So the question is...... 1. How can I have multiple baked nav mesh. 2. So that when next maze will be activated it will use its own baked space and previous one will neither get disturbed not get distroyed. Thanks for your kind help.