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Question by SevenTailWolf · Aug 17, 2013 at 09:33 PM · mesh manipulationcombined skinned mesh renderermesh-morph

Collider incorrectly placed

Well, I'm having an issue where my mesh from the skeleton pack isn't working properly. If I place it so the mesh appears to have its feet on the ground, it falls through. Otherwise, it just floats because of the collider. I don't mind the sizes being changed, I'd just like some help.

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Answer by JoaquinRD · Aug 17, 2013 at 10:24 PM

Based on the image, it looks like you'll need to set the y value for the center of the character controller to 0.5, and then set the height to about 1 and decrease the radius. Just play with the height and radius until it looks right. Then, you might want to scale up your tiny skeleton :). After you get the character Controller's collider right, it will scale with your skeleton.

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avatar image SevenTailWolf · Aug 17, 2013 at 10:50 PM 0
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Works like a charm! Thanks man! Can I ask one more question? I'd like to know how to bind a certain animation to a key, I have an "attack" animation I need to use.

avatar image william9518 SevenTailWolf · Aug 17, 2013 at 10:53 PM 0
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you dont bind an animation to a key, you use a script. So in the script you would do something along the lines of if(Input.GetButton("Attack")){ animation.Play("Attack"); }

avatar image SevenTailWolf · Aug 17, 2013 at 10:55 PM 0
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Where would I put this script? I'm kinda new to this.

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