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Internal compiler Error System.ArgumentException: Arg_InsufficientSpace
I dont know how that happen, there are 4 clients, only my computer has this error happen, every file is same, please help
detail message as follow: leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x00000] in :0
at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x00000] in :0
at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) [0x00000] in :0
at System.IO.StreamReader.ReadBuffer () [0x00000] in :0
at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) [0x00000] in :0
at Mono.CSharp.SeekableStreamReader.ReadBuffer () [0x00000] in :0
at Mono.CSharp.SeekableStreamReader.Read () [0x00000] in :0
at Mono.CSharp.Driver.Parse (Mono.CSharp.CompilationUnit file) [0x00000] in :0
at Mono.CSharp.Driver.Parse () [0x00000] in :0
at Mono.CSharp.Driver.Compile () [0x00000] in :0
at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in :0
Is the device capable of handling a demanding application like Unity? If so, have you tried a clean re-installation of Unity?
What, exactly, are you doing when this error appears? Does it appear in the Unity console? Does Unity crash afterwards?
I dont know how that happen, then I try delete code file one by one. At last, there is a file called dateenum.cs, after delete it, compiler can work. still dont know how it happen, I just rewrite the dateenum.cs file, then work ok
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