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Question by harrietradcliffe · Jul 11, 2013 at 06:32 PM · 2d game

Creating the score in hidden object game

So we're creating a hidden object game using Unity. We already created a script for score and for the hidden object to be destroyed whenever clicked.

sc_click.js

 function Update () {
 
     if(Input.GetMouseButtonDown(0))
 
     {
 
         var hit: RaycastHit;
 
         var ray: Ray=Camera.main.ScreenPointToRay (Input.mousePosition);
 
         
 
         if(Physics.Raycast(ray, hit))
 
         {
 
             if(hit.transform.gameObject == this.gameObject)
 
             {
 
                 Destroy(this.gameObject);
 
             }
 
         }
 
     }
 
 
 
 }

We just created timer on score.js... Can you help us? How to add score (+5) once you destroy an object?

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Answer by create3dgames · Jul 11, 2013 at 07:46 PM

Use GetComponent to get the score variable, and then do:

 score += 5;
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avatar image harrietradcliffe · Jul 12, 2013 at 02:25 AM 0
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do i have to do it in a new script?

avatar image create3dgames · Jul 12, 2013 at 03:59 PM 0
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No, put it in whatever script you want

avatar image harrietradcliffe · Jul 13, 2013 at 04:39 PM 0
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ok! thank you so much! we'll try it! :)

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