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               Question by 
               harrietradcliffe · Jul 11, 2013 at 06:32 PM · 
                2d game  
              
 
              Creating the score in hidden object game
So we're creating a hidden object game using Unity. We already created a script for score and for the hidden object to be destroyed whenever clicked.
sc_click.js
 function Update () {
 
     if(Input.GetMouseButtonDown(0))
 
     {
 
         var hit: RaycastHit;
 
         var ray: Ray=Camera.main.ScreenPointToRay (Input.mousePosition);
 
         
 
         if(Physics.Raycast(ray, hit))
 
         {
 
             if(hit.transform.gameObject == this.gameObject)
 
             {
 
                 Destroy(this.gameObject);
 
             }
 
         }
 
     }
 
 
 
 }
We just created timer on score.js... Can you help us? How to add score (+5) once you destroy an object?
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              Answer by create3dgames · Jul 11, 2013 at 07:46 PM
Use GetComponent to get the score variable, and then do:
 score += 5;
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