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Question by Zach 1 · Feb 23, 2011 at 09:57 PM · guimovecrosshair

Move cursor/crosshair based on keyboard input

Hi,

I want to be able to draw a crosshair on screen and move it around based on input from the keyboard. I've tried googling this but I can't seem to come up with good word choice for it.

How would I go about doing something like that?

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Answer by Reverend-Speed · Mar 29, 2011 at 09:31 PM

I'm no programmer (joined here today), but I'm guessing if you changed the scripts at the bottom of THIS page--

http://answers.unity3d.com/questions/32067/custom-cursor-how-does-it-work

--so it used commands like input.getaxis("Horizontal") etc from THIS page--

http://unity3d.com/support/documentation/Manual/Input.html

--you'd get something close to what you're looking for.

As I say, I'm a newbie here, so I can't give you exact code... but these definitely seem like good places to start.

Good luck!

PS: By the way, if you have the time, take a look at my question, see if you have any ideas - http://answers.unity3d.com/questions/49177/original-blender-character-faces-ground-when-not-walking

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