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Question by FrowningPigeon · Jul 01, 2013 at 11:21 AM · inspector

Trouble with gettng values to appear in inspector

Hi all,

I am very new to unity and scripting in javascript, and am confused...

I am watching a tutorial on how to make a character shoot, and have completed the script. But when I add it to the character, and look at the script in the inspector, the values i want to appear there are not appearing....it is just the script referenec? I hope this makes sense. Here is the code, i want to be able to see the variable 'pellet' in the inspector when I add it to a character...

 #pragma strict
 
 var pellet : Transform;
 
 function Start () {
 
 }
 
 function Update () {
 
     if (Input.GetKeyUp("o"))
     {
         public var pelletfire = instantiate (pellet, gameObject.find("Bullet_spawnpoint").transform.position, Quaternion.identity) 
     }
         
 
 }
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Answer by amphoterik · Jul 01, 2013 at 11:42 AM

You probably have an error in your code. Try changing your IF statement to:

 if (Input.GetKeyUp(KeyCode.O))
 {
 var pelletfire = Instantiate (pellet, GameObject.find("Bullet_spawnpoint").transform.position, Quaternion.identity)
 }

It would appear you have some capitalization issues as well as a couple other possible problems.

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avatar image FrowningPigeon · Jul 01, 2013 at 11:47 AM 0
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Yes thanks that has solved it!

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