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Question by sfloery · May 10, 2013 at 10:20 AM · texturematerialimportfbxblurry

Textures are blurry

Hello, i want to use a model of a building, which i created in AutoCad and exported as a .fbx.

My problem is now, when i assign a texture / material to one part of the .fbx model, the texture looks totally blurry.

I attached a Image, where i demonstrate those effect: The cube was created in Unity and uses the same Material, as the brown part of the Building!

Would be nice, if someone could help me!

[1]: /storage/temp/10907-unity.png

unity.png (288.6 kB)
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avatar image CHPedersen · May 10, 2013 at 10:25 AM 0
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I provided an answer that didn't have to do with your issue and deleted it again, sorry. Ins$$anonymous$$d of what I posted, this looks like a UV issue. Open the model in AutoCad again and check that the UV coordinates are what you expect.

avatar image MountDoomTeam · May 10, 2013 at 11:00 AM 0
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you mean that the brown part of the building looks wrong? Some programs save files with UV = 100 or 1000 times more or less than Unity, so it could be that you increase texture resolution of material by 100 or 1000 it will be ok. it looks like texture magnitude is 0.0001 on x and y.

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Answer by Paulchen29 · Aug 12, 2014 at 07:08 PM

Hi sfloery!

I know this issue is old but maybe you are still interested to find a solution. Actually I don't have a solution but an answer - more or less! :-)

The issue is that AutoCAD doesn't export the UV coordinates on the FBX model. So I have the same issue like you! What I did was to use the tool called "GameDraw" which is available on the asset store which has an included UV Editor. When I select my model then and say "Unwrap UV" everything works fine again.

Or did you find another/better solution in the meantime. If yes I would be happy to hear from you again.

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avatar image D3m0n · Feb 17, 2015 at 03:12 AM 0
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Thanks man! But any new solution for this problem?

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