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Question by MadJohny · Dec 30, 2013 at 04:19 PM · androidtouchnull

(Android)If there are no touches on GUITexture

How do I see if there are no toches touching a GUITexture? Thanks in advance.

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Answer by MadJohny · Dec 30, 2013 at 04:25 PM

should this be correct?

     foreach (Touch touch in Input.touches) {
         if (!guiTexture.HitTest(touch.position)) {
             player.gameObject.layer = 0;
         }
     }
     if (Input.touchCount == 0) {
         player.gameObject.layer = 0;
     }
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Answer by baris150490 · Dec 30, 2013 at 04:33 PM

If there will be no touches on GUITexture what is the point of creating one?Tell us what you are trying to achieve and let us guide you.

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avatar image MadJohny · Dec 30, 2013 at 09:47 PM 0
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first, you should have commented ins$$anonymous$$d of making an answer, then read my answer, and THEN, it's kinda obvious that there will be touches on the GUITexture(I said how do I see if there are no touches on it, if I ask this, obviously the player will be able to touch it), just not everytime

avatar image baris150490 · Dec 31, 2013 at 09:35 AM 0
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Obviously, GUITexture will do something when you TOUCH IT,if there is not it won't do anything and here you go your answer : there is no TOUCH on it..

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Answer by Spinnernicholas · Dec 30, 2013 at 10:02 PM

You should create a bool value that stores if a touch occurred in the last frame.

 bool isTouched = false;
 //..............
 void Update()
 {
   if(!isTouched)
   {
     //do something
   }
 
   //reset isTouched
   isTouched = false;
 }
 //Or.....
 void Update()
 {
   if(!isTouched)
   {
     //Not Touched
     //do something
   }
   else
   {
     //Touched, Do Something
     //reset isTouched
     isTouched = false;
   }
 }
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avatar image MadJohny · Dec 31, 2013 at 10:36 AM 0
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that code alone is useless...

avatar image Spinnernicholas · Dec 31, 2013 at 05:44 PM 0
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It requires you to have other scripts to handle touch detection. Do you not have touch detection working?

avatar image Spinnernicholas · Dec 31, 2013 at 07:35 PM 0
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You don't want to re-ray cast for every object you have to detect touches on, so ins$$anonymous$$d, do it once.

You should have a script that raycasts from each touch and send messages to the objects the rays collide with. Let's call it OnTouch:

 touchedObject.Send$$anonymous$$essage("OnTouch");

and then add this to the first script I gave you.

 void OnTouch()
 {
   isTouched = true;
 }

And tada, it all works.

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