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Question by ragnaros100 · Feb 04, 2013 at 08:09 PM · inspectorenemyenumifselect

if you've selected this enum. do this. How?

Hey guys. I noticed, if you create an enum like this:

 public enum Type 
 {
     Player,
     Enemy
 }
 public Type type = new Type();

You can see it in the inspector, and select the Player & Enemy. Now. Is there a way to an if statement, that checks if you've selected Player in the inspector?

something like this

 if(Type.Player.isSelected == true)
 {
      //do stuff...
 }
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Answer by Wolfram · Feb 04, 2013 at 08:13 PM

 if(type == Type.Player)
 {
      //do stuff...
 }
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avatar image ragnaros100 · Feb 04, 2013 at 08:15 PM 0
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wow really? quite simple. Thanks! :)

avatar image Hoeloe · Sep 28, 2013 at 11:08 AM 0
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You might be better off with a switch block if you're handling multiple possibilities:

 switch(type)
 {
     case Type.Player:
         //do stuff
         break;
      case Type.Enemy:
         //do different stuff
         break;
 }

It's marginally more efficient than a series of if-else blocks.

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