Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Asle · Feb 04, 2011 at 04:08 PM · instantiateemptybce0023

Instantiating an empty with a script attached

I have made an empty with a script attached into a prefab named Gameover. I then made a variable so that I could connect it to a script in the inspector. But when I try to instantiate it it throws this error:

Assets/Mouth.js(21,21): BCE0023: No appropriate version of 'UnityEngine.Object.Instantiate' for the argument list '(System.Type, UnityEngine.Vector3, UnityEngine.Quaternion)' was found.

This is the script trying to instantiate it:

var Gamover :GameObject; var pickedup :GameObject;

function Update () { }

function OnTriggerEnter(other:Collider){ if (other.name=="Bodypart"){

var bodyparts=(GameObject.FindGameObjectsWithTag("Bodypart")); for (var bodyparttodestroy : GameObject in bodyparts){ Destroy(bodyparttodestroy); } var turnpoints=(GameObject.FindGameObjectsWithTag("TP")); for (var turnpointtodestroy : GameObject in turnpoints){ Destroy(turnpointtodestroy); } Instantiate (Gameover); // Game Over or Lives deducted

} if (other.name=="Pickup"){ }

Debug.Log(other.name); Instantiate(pickedup,other.transform.position,other.transform.rotation); Destroy(other.gameObject); if (other.name!="Terrain"){ }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by _Petroz · Feb 07, 2011 at 05:11 AM

This:

var Gamover :GameObject;

does not match this:

Instantiate (Gameover);

If it is going to be an empty game object with one script you could just do something like:

var g = new GameObject();
g.AddComponent("GameOverScript");
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Instantiating prefab at child (spawnlocations are arrays) 2 Answers

Checking if object intersects? 1 Answer

need help with instantiate'ing a Rigidbody 1 Answer

Instantiate Problem 1 Answer

Error in Spawning code 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges