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Question by Metron · Feb 14, 2013 at 02:31 PM · editorobjectfield

How can I restrict the object selection to prefabs only?

Is there any way to constraint the possible selection of GameObjects in an ObjectField (EditorGUILayout.ObjectField) to Prefabs only?

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Answer by dubbreak · Feb 14, 2013 at 05:12 PM

Just set allow scene objects to false? That will limit it to assets (i.e. not object in the scene).

You can determine if an object is a prefab (in the editor not at runtime.. but you are working in the editor) using this: How to know if a GameObject is a prefab?. Since ObjectField doesn't have a way to edit the list or do better filtering you'd have to roll your own object selector (other than object type and prefab isn't a type).

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avatar image Metron · Feb 14, 2013 at 06:25 PM 0
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Thanks, I saw that. One would think that there is an easy way to do this...

I'll roll my own selector, then...

avatar image dubbreak · Feb 14, 2013 at 06:33 PM 0
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I'm disappointed at the lack of events. You'd think there'd be some way to catch an event and filter the results.

avatar image Metron · Feb 15, 2013 at 08:25 AM 0
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Yes, that would indeed help. They've already the ObjectField... A supplementary parameter for a filter function would be great :)

avatar image FaalFaazDov · Oct 27, 2016 at 02:18 AM 0
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I know that this is an old question but, is there a way to do the opposite? I need my GameObject selection to only allow objects that are in the scene.

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