- Home /
Colliders on mecanim animal.
I'm creating a prototype and need to shoot my wolf. Everything is working, but I don't know how I'm supposed to make my wolf collidable.
I'm using this logic:
cast ray from bow, forward.
damage target if it's living (known by tag).
instantiate arrow according to
hit.point
andQuaternion.FromToRotation(Vector3.forward, hit.normal)
make the arrow a child of hit.transform
This way, the arrow stays in the target.
However, I don't know how to set up the colliders on my wolf. I can't add capsule colliders to all the bones, because there are too many of them.
(this is around a third of all the bones)
What's an easier way to set up colliders on a mecanim animal?
Your answer
Follow this Question
Related Questions
Raycasting question 2 Answers
Fixing Editor Mouse Offset Due To Local Raycast? 1 Answer
SInce when?!?!? (Raycast issue) 2 Answers
Restrict Rigidbody movement in the Z axis 1 Answer
Bug with navigation and raycasting 1 Answer